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Puggsy Developers: Traveller's Tales, Krisalis Software Publisher: Psygnosis Platform: Genesis Released in US: 1993 Released in EU: 1993 This game has a hidden developer message. This game has unused music. This game has regional differences. This game has anti-piracy features. This game has a prototype article Puggsy is a sidescrolling puzzle game by those silly Brits, where you pick up stuff and use that stuff in order to make other stuff do stuff to get your stuff working in order to get your other stuff out of whatever stuff you've gotten your stuff into. Sub-Page Anti-Piracy Method Although the official retail cart does not contain SRAM, the game attempts to write to it anyway in order to detect third-party copying devices (which always contain SRAM). If the write is successful, the game will appear to function normally, though the player won't jump as high as normal. In addition to this, after clearing a few levels the game will stop and present the player with a personal "gotcha" message from the Traveller's Tales devs.

Puggsy (Sega CD, 1993) for sale online | eBay

Rather infamously, many emulators which blindly create SRAM regions for each game will also trip the check. The game also tries to prevent these tests from being easily detected and removed - there are six write checks split into three sets, with one of them stored at the end of a subroutine called four times throughout the game, another checked once immediately before one instance of the subroutine call is executed, and the third in a vertical interrupt routine. The SRAM address the game checks also cannot be detected easily, as the game loads an address some random distance away from the actual address and adds the distance immediately afterward through lea instructions. All checks have different base values and distances. "A Hidden Place" Passwords If you take five specific letters in A Hidden Place, stack them on top of each other, and push that stack through the exit gate, you can unlock interesting effects. These effects are listed in the order the game checks, and take effect after the score tally: CHEAT - Enables infinite lives, but turns Puggsy (and things that use his colors, such as letters/numbers) green as a consequence.

Wright found Furniss' music "really well written and fun to convert to the Amiga, so there were no bad bones. " [3] A promised sequel, titled as Puggsy II, was teased at the game's ending, but it never materialised. [5] The SNES version was almost completed, but it was cancelled, with developers hoping to find the SNES version and release it in public domain. [6] As the Mega Drive cartridge copiers were defaulted to simulate a battery-backed SRAM for storing save data, Puggsy uses an SRAM as a means of an anti-piracy feature. Since the game employs a password system, genuine cartridges do not contain an internal SRAM. The game performs an SRAM check after its fifth level, and if an SRAM is found, it displays a warning message telling the player to stop playing a "silly" version of Puggsy. [7] Reception [ edit] MegaTech gave the game 90% and a Hyper Game Award, saying that it was "excellently designed and thought-out", but listed the control system as the major weak point. [8] Reviewing the Mega-CD version, GamePro praised the controls, the graphics, the sound effects, the strong challenge, and the attention to detail, concluding that "Though veteran gamers will quickly tire of Puggsy, younger players will enjoy his island antics. "

Game description Play Puggsy online in your browser and enjoy with Emulator Games Online! Puggsy is SEGA game USA region version that you can play free on our site. This game has arcade, puzzle, platform genres for Sega console and is one of a series of games. If you love games you can also find other games on our site with Retro Games. Below you will find control for the emulator to play Puggsy. ← → ↑ ↓ Directions Facebook Google + Twitter WE ALSO RECOMMEND TO TRY THIS GAMES

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HEROS - Opens a cutscene window with a demoscene-esque credits/greets message from the developers scrolling by. SO YOU HAVE FOUND ANOTHER SECRET BIT. THIS SCROLL TEXT IS JUST TO SAY THAT PUGGSY WAS WRITTEN BY JON BURTON AND ANDY INGRAM. ALL THE GFX WERE DRAWN BY ANDY INGRAM AND THE GAME WAS DESIGNED AND PROGRAMMED BY JON BURTON. THE LEVEL DESIGNS WERE ALSO BY JON BURTON. MUSIC WAS BY MATT FURNISS AND S. HOLLINGWORTH OF KRISALIS SOFTWARE. HOPE YOU ENJOY THE REST OF THE GAME. THERE IS MORE TOO IT THAN MEETS THE EYE. A BIG THANKS TO UDLEY FOR THE USE OF THE FLUFFY WUFFY BUNNY WABBITS GFX. IN TRUE DEMO STYLE IT IS TIME TO WRAP SEE YA.................................. SHOES - Gives Puggsy a pair of shoes. OTHER - Opens a blank screen that shows red/blue and yellow/white streams of particles swirling around each other while the Light House music plays. This animation loops infinitely until you press Start. (Source: Andlabs (OTHER)) Unused Music Track A short track that's not used anywhere. It's too short to be a stage theme.

The password to obtain these levels had to be obtained by evaluating three math expressions that appeared during the credits, where they are called "a silly maths equation". In the "HEROS" ending, the player is congratulated for finding the ending, and then asked, ".. are you good at maths? ". Development [ edit] The Puggsy character originally appeared in an Amiga demo in 1990 named Puggs in Space, which was created and designed by Dionysus—a demogroup formed by Lee Carus, Alan McCarthy and Tim Wright. [1] The management of Psygnosis was impressed by the demo, and asked Dionysus to develop a game based around Puggsy. [2] However, the contract with Psygnosis to produce a game was short lived; Wright said the company "didn't really 'get' where we were going with the game". [3] The demogroup was pulled out of the game's development, which was then shifted to Traveller's Tales. Psygnosis asked Traveller's Tales if they could develop a game using the character from the demo. [2] Puggsy was designed and programmed by Jon Burton, while Andy Ingram handled the graphic design and artwork for the game.

Regional Differences Junior mode, which can be accessed on the title screen, is a demo game for beginners that uses level layouts from the main game. The levels and items used in this mode were changed for the US version, likely because the European version was rather challenging for beginners. While both versions end with the boss from the Pyramids, it only takes two hits in the US version as opposed to seven in the European version. Levels The chart below illustrates which levels from the main game were used for each Junior level. The Light House 2 was originally a hidden level in the European version; this was moved to Level 5 in the US version. Level Europe US Level 1 The Beach 3 The Beach 1 Level 2 The Cove 1 Level 3 Darkskull Castle 3 Star Fall Lake 2 Level 4 Pyramids 3 Diamond Mines 1 Level 5 N/A The Light House 2 Hidden Level Map The map screen in the US version was altered as a result of the aforementioned level changes. Item Layout Differences The levels that are shared in both versions - Beach 3 and The Light House 2 - have different item layouts in US version to make them easier, while the European version stays closer to the layouts found in the full game.

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